Saturday, January 6, 2024

Profession: Druid

DRUID

Druids are practitioners of Elemental Magic, and have a great reverence for all living things. Most worship the old gods (or the powerful spirit beings known as the True Elementals), and are generally contemptuous of the workings of "civilized" men. For this reason, druids will only live in wilderness areas, solemnly tending their sacred groves and erecting great stone monuments and temples to their ancient gods. In some places, druids may also serve as priests and advisors to a powerful tribe or clan of barbarians, offering guidance and protection to their followers. Though the vast majority of druids are neutral in alignment, it is said that lawful evil cults of druids exist in certain regions. These black druids (as they are sometimes called) are greatly feared, and are rumored to engage in the most grisly practices, including human sacrifices and a variety of dark and sinister rituals. All druids possess the following special abilities:
  • 1 Shape Change: Animal: This ability allows druids to change into any animal (not monster) form up to 3 times per day. The size of the form chosen cannot exceed 2 ft. (in length or height) per level of the druid, nor is it possible to adopt any animal form smaller than a sparrow, mouse, etc.
  • 2 Animal Languages: This is the ability to converse with a number of different types of animals. There are 8 primary animal languages, as follows:
Simian: The language of apes, and ape-like creatures.

Feline: The language of all species of cats.

Canine: The language of dogs, wolves, hyenas, coyotes, etc.

Equine: The language of horses, burden beasts and herd animals.

Avian: The language of birds.

Piscine: The language of all fish and aquatic animals.

Saurian: The language of all reptiles and amphibians.

Ancient: According to legend, the Ancient tongue was the first known language. It is usually only spoken by dragons and other mythical beasts. It is not possible to learn this language until all the other primary languages have been learned.
  • Druids may initially choose to be fluent in any 2 of the 8 animal languages, and may learn one additional language per every 2 levels of ability gained. Note that knowledge of any animal language bestows a bonus of +2 saves vs Charisma when dealing with creatures of the appropriate type.
  • 3 Sylvan Languages: All druids can communicate in Sylvan, the language spoken by the sidhe (faery folk) and all woodland beings (such as centaurs, satyrs, etc.)
  • 4 Pass Without Trace: This is the ability to pass through any type of terrain without leaving discernable tracks or traces of any kind. Unless someone observing the druid passes such tracking skills have a 50% chance (per level of ability) of noticing that someone or something passed through the area in question, but even they will be unable to locate visible tracks or markings.
  • Minimum Attributes: INT: 12 WILL: 14 CHA: 14
  • Alignment: Any Neutral Alignment
  • Combat Capabilities: Untrained
  • Special Abilities: Shape Change: Animal (3x per day)
  • Animal Languages
  • Pass Without Trace
  • Single-Classed
SKILLS

Level 1 
  • Any Single Weapon
  • Read Magic (100%)
  • Spell Casting
  • Herb Lore
  • Wood Craft
Level 3 
  • Herbal Remedies
Level 5 
  • Herbal Elixirs
Level 7 
  • Runes
Level 9 
  • Rods, Staves and Wands
  • Scrolls
Level 12 
  • Greater Magic Items