Monday, January 29, 2024

Profession: Spy

SPY

Spies are specialists in the practice of subterfuge, espionage and undercover operations. Secretive by
nature, most spies use various aliases and disguises to keep their true identities from being discovered. Along with their listed skills, all spies may choose to be proficient in one of the following special abilities:

Waylay: In game terms this is the ability to render an opponent unconscious with a single blow. A blunt or heavy weapon (such as a blackjack, club, mace, etc.) is required for this purpose. This ability may not be used in combat unless the intended victim can be attacked from behind or surprised. Chance of success for a spy using this ability is 25%, +5% per level of ability.

Assassinate: This is the ability to deliver a fatal blow, thrust or strike with a single attack. The dagger or garrote is most often used for this purpose, as both are easy to conceal and can be used quickly. This ability cannot be used in combat unless the intended victim can be attacked from behind or surprised. A spy’s chance of success for any attempted assassination is 25%, +5% per level of ability (95% maximum). Note that a standard attack roll is necessary, unless the intended victim is unconscious, incapacitated, asleep, etc. If the spy scores a hit, the Assassinate is then rolled; if this % roll is successful the attack is fatal. If not, the victim merely takes normal damage from the weapon being employed.

Through the use of their specialized talents, spies are able to develop keen powers of observation. As a result, spies always save vs Perception at a bonus of +1 (per every 2 levels of ability).

As specialists, spies can generally find lucrative employment in any large city. Many important individuals, nobles and government officials regularly utilize spies as informants.

Through their association with such individuals, spies may themselves come to gain great power and influence. Still, it is said that the best spies are those who are unknown save for the results of their work.
  • Minimum Attributes: INT: 12 DEX: 12 CHA: 10 PER: 14
  • Alignment: Any
  • Combat Capability: Skilled
  • Special Abilities: See Text
  • Single-Classed
SKILLS

Level 1 
  • Any 2 Weapons
  • Evade Pursuit
  • Stealth
  • Hide
  • Tailing
  • Lock-Picking
  • Lip Reading
  • Scaling Walls
Level 3 
  • + 1 to Hit
  • Infiltrate
  • Decipher
  • Set/Disarm/Detect Traps
Level 6 
  • + 1 to Hit
  • Interrogate
  • Forgery
Level 9 
  • + 1 to Hit
  • 2 Attacks per Round
Level 12 
  • + 1 to Hit
  • One Additional Weapon
Level 15, 18, 21, etc. + 1 to Hit