Monday, January 8, 2024

Profession: Gladiator

GLADIATOR

Gladiators are professional fighters trained in a variety of weapon and weaponless combat techniques. As they are trained primarily in the art of close-quarters combat, gladiators are initially restricted from gaining proficiency in any missile weapon except the throwing net (gladiators may learn how to use other missile weapons after attaining the second level of ability). Gladiators also may not wear any type of armor that is heavier or more restricting than studded leather while wrestling or boxing without incurring the standard non-proficiency penalty for all attacks and maneuvers.

Most gladiators come from the lower ranks of society, many having formerly been either slaves, prisoners of war, or convicted felons. Though some individuals become gladiators by choice, the majority of these fighters are sold into the arena simply because they are considered expendable. Those who live long enough to attain first level status may be rewarded with their freedom, or they may not.* Successful gladiators are often able to buy their freedom, though some elect to continue fighting in order to gain greater wealth or prestige.

Gladiators may be of any alignment, and may seek other means of earning a living once outside the arena. Not surprisingly, gladiators who have been forced to fight in the arena often return to their former professions, becoming mercenary soldiers, thieves, or (ironically) slavers. Those skilled in Animal Training may work as animal handlers for an arena, traveling circus, etc.

*Player/gladiators should discuss their character with their Game Judge prior to the start of play, and choose their character’s background (or current status) according to their own preference.
  • Minimum Attributes: STR: 14 DEX:12 SPD: 10
  • Alignment: Any
  • Combat Capabilities: Highly Trained
  • Special Abilities: None
  • Single-Classed
SKILLS

Level 1 
  • Any 3 Weapons
  • Wrestling
  • Boxing
Level 2 
  • + 1 to Hit
  • Add One Combat Skill or
  • Animal Training
Level 4 
  • + 1 to Hit
  • One Additional Weapon
Level 6 
  • + 1 to Hit
  • 2 Attacks per Round
Level 8 
  • + 1 to Hit
  • One Additional Weapon
Level 10 
  • + 1 to Hit
  • Add One Combat Skill
Level 12 
  • + 1 to Hit
  • 3 Attacks per Round
  • One Additional Weapon
Level 14, 16, 18, 20, etc. 
  • + 1 to Hit